• Minimum 2+ years of experience working in the animation industry as a Rigging artist.
• Experience in a variety of rigging techniques, and the ability to optimize performance of rigs.
• Expert in Autodesk Maya and Unity, with good skills in MEL and Python scripting.
• Advanced hero character rigging experience with a Autodesk-Unity based pipeline; knowledge
of other game engines a plus.
• Strong experience working with 3D facial rigging + blend shapes for highly expressive faces
including subtle expressions.
• Good communication skills & ability to take direction.
• A creative problem-solver
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